Elden Ring has 4 server regions worldwide.
Japan
Japan High population Japan gets its own dedicated matchmaking region. Cross-Region Play setting in-game controls whether JP players can match with non-JP players. North America
USA (Los Angeles / Seattle) High population Matchmaking servers. P2P sessions hosted by players — actual game latency depends on host location, not server location. Europe
Europe High population Rest of World
Global Medium population On PC, the Cross-Region Play setting effectively only distinguishes Japan vs. rest of world. SEA, LATAM, and Oceania players share a single non-Japan pool. Connection: Peer-to-peer (P2P)
Game sessions are hosted by one of the players (the "host"). Your ping depends on your connection to that player, not to a fixed data center.
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