Known Lag Problems
These problems are reported by real players. If your region or ISP is listed, a network optimizer is likely to help.
South America
150-280ms- No dedicated South American matchmaking region — LATAM players share the global non-Japan pool, resulting in intercontinental P2P sessions
- Cross-region P2P with NA hosts produces 150–250ms latency, causing severe rubber-banding in co-op and PvP
- ISP routing from Brazil and Argentina to NA servers often routes through Miami with additional hops
Southeast Asia / Oceania
180-350ms- No SEA or OCE-specific matchmaking region on PC — all non-Japan players share one global pool
- Australian and SEA players frequently matched with NA or EU hosts, producing 200ms+ P2P sessions
- Small regional player pool means session availability is limited during off-hours without cross-region play enabled
What players commonly report
- P2P host dependency — session quality entirely determined by host connection
- Lag stabbing / phantom attacks exploiting P2P latency in PvP invasions
- Cross-region matching putting SEA/LATAM players on NA or EU hosted sessions
- No in-game ping display — hard to diagnose connection issues without third-party tools
- No NAT type indicator in-game — strict NAT causes silent join failures
- Invaders with high ping causing rubber-banding for the entire session
How to Fix It
Try these first — they're free and solve the problem for most people.
01 Set Cross-Region Play to 'No Matchmaking'
1. From the main menu, go to System → Network 2. Set 'Cross-Region Play' to 'No Matchmaking' 3. This prevents matching with Japan (on PC) which often creates high-latency sessions
On PC the cross-region setting only separates Japan from the rest of the world. If you're outside Japan and getting matched with Japanese hosts, this reduces intercontinental connections. Won't help if the lag is within-region.
02 Use Open NAT for more stable P2P connections
1. Open your router admin page (usually 192.168.1.1 or 192.168.0.1) 2. Enable UPnP — Elden Ring uses UPnP to open ports dynamically 3. Alternatively, forward UDP 9305 and UDP 49152–65535 to your PC 4. Check NAT type in Steam Settings → In-Game → Broadcast (or use a NAT test tool) 5. Target: Open or Moderate NAT for reliable P2P connections
Strict NAT prevents Elden Ring from establishing direct P2P connections, causing session join failures and increased reliance on slower relay paths. Open or Moderate NAT allows the game to find the most direct route between players.
General network tips (not Elden Ring-specific)
03 Check your connection quality with SteamP2PInfo
1. Download SteamP2PInfo from GitHub (github.com/tremwil/SteamP2PInfo) 2. Launch Elden Ring and join or host a multiplayer session 3. Start SteamP2PInfo.exe, click 'Attach Game', select the Elden Ring window 4. The overlay shows your ping to each player in the session in real time 5. Note: only works in windowed or borderless windowed mode
Elden Ring has no built-in ping display. This is the only way to see your actual latency to the host or your guests. If ping spikes during rubberbanding, it's your connection. If ping looks fine but the game still lags, the problem is on the host's end.
04 Prioritize a wired connection when hosting
1. Connect your PC to your router via Ethernet cable 2. In Windows Network Settings, confirm Ethernet is the active connection 3. If you must use WiFi, use 5GHz band and position closer to router 4. Disable WiFi on the device if Ethernet is connected (prevents Windows from splitting traffic)
As host, your connection is the server for all players in the session. WiFi jitter and packet loss are amplified for every guest. A wired connection reduces rubber-banding for everyone you summon.
Regions with good connectivity
Players in these regions likely won't benefit much from a network optimizer.
- Western Europe — Large player pool with good P2P routing within Europe; typical in-region sessions around 30–80ms
- Japan — Dedicated matchmaking pool with large active player base; FromSoftware flagship title with strong domestic presence
- North America (East/West) — Large active player pool; within-NA P2P sessions typically 20–80ms depending on host location
Still lagging? The problem is likely your ISP's routing to the game servers.
PingAim detects Elden Ring automatically
No manual config. PingAim identifies Elden Ring by process name and routes it through your fastest connection using a kernel-level WFP driver.