Known Lag Problems
These problems are reported by real players. If your region or ISP is listed, a network optimizer is likely to help.
Oceania / Australia
90-200ms- No dedicated Oceania server — Australian and NZ players must connect to the Asia server (Tokyo/Singapore), adding 80–180ms of baseline latency
- ISP routing from AU to Singapore or Tokyo varies significantly by provider
Southeast Asia
60-250ms- SEA players share the Asia server with JP/KR players who have far lower base latency
- Routing from Philippines and Indonesia to Tokyo/Singapore varies significantly — some ISPs route via the US West Coast adding 200ms+
South America
120-250ms- No South American server — SA players connect to NA (Chicago), adding 100–200ms base latency
- Brazilian ISPs often route to Chicago via Miami with unpredictable peering
What players commonly report
- Ping spikes during battles with many ships and explosions
- Evening jitter on EU server
- No Oceania server forcing AU players onto Asia with 150ms+
- Packet loss causing torpedo spread desyncs
- Server instability during major patch days
How to Fix It
Try these first — they're free and solve the problem for most people.
01 Check your in-game ping and FPS display
1. Launch World of Warships and enter a battle 2. The game has a built-in FPS and ping display — check Settings → Graphics or Settings → Controls → Interface for a toggle to enable it (the exact menu path varies by game version) 3. If the native display is not available in your version, install the official Wargaming ModStation and enable a ping/FPS meter mod 4. Once enabled, a small overlay appears showing your ping in milliseconds and current FPS 5. Watch for spikes — a ping that jumps from 40ms to 200ms during a torpedo run confirms a network issue, not server-side lag 6. Alternatively, use the built-in WGCheck diagnostic tool in the game folder (WGCheck/WGCheck.exe → Network tab) for detailed route analysis
This tells you whether the issue is your connection or the game server. Stable ping = server or client issue. Spiking ping = your network. Use this to decide whether PingAim or a hardware fix is the right solution.
02 Use a wired Ethernet connection instead of WiFi
1. Connect your PC directly to your router with an Ethernet cable 2. In Windows Settings > Network & Internet > WiFi, turn WiFi off to prevent Windows from switching 3. Restart World of Warships 4. Check ping in-game — most players see 10–30ms improvement and near-zero jitter compared to WiFi
WiFi adds 5–30ms of latency and — more critically — introduces jitter from interference. In World of Warships, jitter causes torpedo intercept calculations to feel unreliable even at medium ping. Ethernet eliminates this entirely.
General network tips (not World of Warships-specific)
03 Make sure you are on the correct regional server
1. Open the Wargaming Game Center (WGC) 2. Click 'World of Warships' in the left sidebar 3. Click the region indicator (shows NA / EU / Asia) near the Play button 4. Select the region closest to you geographically 5. Note: accounts are region-locked — you may need a separate account for a different region
Playing on the wrong region server (e.g. connecting to EU from North America) adds 80–150ms of irreducible latency. This is the single most impactful free change for players on the wrong server.
04 Open the required ports or set DMZ for your gaming PC
1. Log into your router admin panel (usually 192.168.1.1) 2. Navigate to Port Forwarding or Firewall rules 3. Add rules to allow WorldOfWarships.exe through: - UDP: 20013, 20014, 20018, 20020, 32800–32816 - TCP: 80, 443, 20020, 32800–32811 4. Save and restart the router 5. Alternatively, put your gaming PC in DMZ mode (bypasses all firewall restrictions)
Restrictive router NAT can cause connection instability and matchmaking failures in World of Warships. Opening these ports ensures the game can maintain a consistent UDP connection to Wargaming servers.
05 Run PingPlotter to diagnose your connection route
1. Download PingPlotter free from pingplotter.com 2. Enter a World of Warships server IP (e.g. 92.223.24.1 for a general test) 3. Let it run for at least 10 minutes while playing or during the time you experience issues 4. Look for red hops — a hop with high packet loss that recovers afterward is typically ISP routing, not your home network 5. Screenshot and share with Wargaming support or use it to identify if a second connection would avoid that route
PingPlotter shows exactly where on the route your packets are being dropped or delayed. If you see high latency or packet loss at a specific hop, a second connection (phone tethering, second Ethernet) may take a completely different route that avoids that problem — which is what PingAim does.
Regions with good connectivity
Players in these regions likely won't benefit much from a network optimizer.
- Central / Western Europe — DE, FR, UK, NL players typically see 10–40ms to EU servers. Well-peered, minimal benefit from optimization.
- US East Coast — East Coast US players connect to Chicago NA server with 20–50ms. Low latency, stable routing.
Still lagging? The problem is likely your ISP's routing to the game servers.
PingAim detects World of Warships automatically
No manual config. PingAim identifies World of Warships by process name and routes it through your fastest connection using a kernel-level WFP driver.