
FragPunk
Got a phone and WiFi? PingAim pins FragPunk to one of them — 5G, Ethernet, your choice — while everything else stays on the other. When Shard Card chaos kicks off and your main connection hiccups, your gunfight traffic isn't competing with a Steam download.
Does PingAim Help in FragPunk?
- ProtocolUDP
- Tick rate30 HZ
- ConnectionDedicated
- HostingNetEase Games (own infrastruct…
- EngineUnreal Engine 5
- NATModerate
- LauncherSteam or Epic Games Launcher
- Install size35 GB
Why ping matters in FragPunk
Latency sensitivity HighPing noticeably shapes the experience.
FragPunk is a round-based tactical hero shooter where split-second gunfights and ability timing determine round outcomes. Shot registration, ability activations, and defuse/plant timing all require sub-100ms responsiveness (per Henderson & Bhatti 2003 FPS QoE study, sub-100ms is the threshold where competitive FPS players reliably perceive degradation). The Shard Card system adds chaotic ability interactions (homing bullets, AOE explosions) where prediction errors compound at high ping. Community analysis suggests a low server tick rate (~30 Hz), which makes latency even more impactful since each tick window is wider. At >80ms, peeker's advantage and shot desync become noticeable.
About FragPunkbackground, studio, esports scene
FragPunk is a free-to-play 5v5 tactical hero shooter developed by Bad Guitar Studio and published by NetEase Games. Released globally for PC (Steam and Epic Games Store) on March 6, 2025, with PlayStation 5 and Xbox Series X/S versions launching on April 29, 2025, the game features 13+ playable characters called 'Lancers,' each with unique abilities. The core game mode, Shard Clash, follows a tactical round-based format similar to Valorant or Counter-Strike, where attackers attempt to plant a device called the Converter while defenders try to stop them. What sets FragPunk apart is its Shard Card system: before each round, both teams select from a randomly drawn hand of cards (drawn from each player's collection) that fundamentally alter the rules of the match. Over 150 Shard Cards are available, enabling effects such as homing projectiles, altered gravity, explosive bullets, teleporting bomb sites, and dozens of other rule-breaking modifiers. Teams spend earned 'Shard Points' to activate cards, rewarding aggressive play and strategic card synergy.
FragPunk runs on Unreal Engine 5 and uses NetEase's proprietary NEAC (NetEase Anti-Cheat) system, branded as 'Phanuel Anti-Cheat' in FragPunk, which loads a kernel-level driver during gameplay. The game peaked at 113,946 concurrent Steam players on March 9, 2025 — three days after launch — ranking it among the top 20 games on Steam at that time. The game supports full cross-play between PC and console platforms. The visual style draws heavy inspiration from Arcane/League of Legends animation aesthetics with a cyberpunk-punk art direction.
- Developer
- Bad Guitar Studio
- Publisher
- NetEase Games
- Released
- 2025
- Platforms
- Windows, ps5, xbox_series
- Engine
- Unreal Engine 5
PingAim detects FragPunk automatically
No manual config. PingAim identifies FragPunk by process name and routes it through your fastest connection using a kernel-level WFP driver.
When does PingAim help — and when doesn't it?
PingAim helps when...
- Phone on 5G tethering available — PingAim sends FragPunk traffic through 5G while browsing stays on WiFi
- WiFi and Ethernet both active — PingAim picks whichever interface has lower ping to NetEase servers
- Separating stream or download traffic from game traffic — prevents bufferbloat from Shard Card burst data
- Congested home WiFi during evening hours — game traffic routes through a cleaner second interface
- Dual-WAN router or office connection — PingAim binds game traffic to the gaming-optimized uplink
- Windows picked the wrong default interface — PingAim overrides the OS decision for FragPunk specifically
- Ping spikes during Shard Card activations when multiple modifiers burst simultaneously
Won't help when...
- Only one internet connection available — PingAim requires a second interface to route through
- Already on the geographically nearest server with stable routing under 30ms
- NetEase server-side overload — routing cannot fix server compute lag
- FPS drops — PingAim addresses network latency, not frame rate
- Phanuel/NEAC is a kernel-level anti-cheat — use PingAim's signed WFP driver mode only and do NOT enable DLL-injection mode for FragPunk.exe, since NEAC's anti-injection layer will detect and flag it
Recent Updates
See all FragPunk updates →Community & Official Resources
Where players talk and where the publisher posts updates.


