Chivalry 2
Got a phone and WiFi? That's two connections. PingAim routes Chivalry 2 through whichever has the lowest ping to the server. At 60 Hz with no lag compensation, every tick you cut off your RTT is a sword swing that lands instead of whiffs. Server map, ping test, and network guide included.
Does PingAim Help in Chivalry 2?
More about Easy Anti-Cheathow it works · what it blocks · known conflicts
Chivalry 2 uses Easy Anti-Cheat (EAC) by Epic Games. EAC runs a kernel-level driver on Windows. It requires Kernel-mode Hardware-enforced Stack Protection to be disabled in Windows Security — confirmed by the official support portal troubleshooting steps. EAC error code 30005 is one of the most common support issues reported by players on Windows 11.
VPN and network optimizers
No official policy banning VPNs or network optimizers. The official support article notes that VPNs can interfere with server connections but does not prohibit them. Network routing tools that operate at the adapter level (not process injection) are compatible with EAC.
Known software conflicts
- EAC error 30005 common on Windows 11 with Kernel-mode Hardware-enforced Stack Protection enabled
- VPNs may interfere with PlayFab matchmaking connectivity
- Third-party overlays with DLL injection hooks may conflict with EAC
- Anti-cheatEAC
- ProtocolUDP
- Tick rate60 HZ (variable)
- ConnectionDedicated
- HostingPlayFab (Microsoft Azure)
- EngineUnreal Engine 4
- NATModerate
- LauncherEpic Games Launcher (Epic version) or Steam
- Install size35 GB
Why ping matters in Chivalry 2
Latency sensitivity HighPing noticeably shapes the experience.
Chivalry 2's melee system revolves around precise timing: feints, morphs, and attack chains require sub-100ms reactions to read and counter correctly. At 60 Hz tick rate, each server update window is ~16ms — a 30ms RTT improvement means two full ticks of lag removed from every attack, which directly affects whether your counter-strike lands or whiffs. The game has no lag compensation or rollback, so all hit detection is server-authoritative at tick time: players with 150ms+ ping visibly rubber-band and register hits late.
About Chivalry 2background, studio, esports scene
Chivalry 2 is a multiplayer medieval combat game developed by Torn Banner Studios and published by Tripwire Interactive, released June 8, 2021. The game supports large-scale battles of up to 64 players on horseback and on foot, featuring melee weapons, archery, and siege warfare across medieval maps. Players choose between two warring factions — the Mason Order and the Agatha Knights — in modes ranging from Team Objective to Team Deathmatch and Free-for-All. Cross-platform play between PC, PlayStation, and Xbox is supported, making it one of the few melee action games with full cross-play at this scale.
Built on Unreal Engine 4, Chivalry 2 uses dedicated servers hosted via PlayFab (Microsoft Azure infrastructure) for its official matchmaking. The game offers around 14 server regions globally, with matchmaking automatically selecting the closest region. Players can override their region in Game Options. The networking model is server-authoritative, with server tick rates up to 60 Hz on official servers. The game uses Epic Online Services (EOS) for cross-platform identity and matchmaking, with Easy Anti-Cheat (EAC) running on all platforms.
Chivalry 2 built a loyal community around its skill-expressive melee system — chains, feints, morphs, and drags create a high-skill-ceiling combat layer on top of the large-scale chaotic battles. The game receives periodic content updates from Torn Banner Studios and introduced unofficial (community-hosted) dedicated server support in early 2024, allowing the community to host custom modes and configurations.
- Developer
- Torn Banner Studios
- Publisher
- Tripwire Interactive
- Released
- 2021
- Platforms
- Windows, playstation4, playstation5, xbox_one, xbox_series
- Engine
- Unreal Engine 4
- Esports
- Tier 3 — emerging
PingAim detects Chivalry 2 automatically
No manual config. PingAim identifies Chivalry 2 by process name and routes it through your fastest connection using a kernel-level WFP driver.
When does PingAim help — and when doesn't it?
PingAim helps when...
- You have a phone with 5G/LTE — tether via USB and give the game its own dedicated connection
- You have both Ethernet and WiFi — route Chivalry 2 through whichever has lower ping to the EU/NA server you play on
- You stream on Twitch/YouTube while playing — keep OBS on WiFi, game on the faster line
- Your home WiFi is congested (family streaming, smart TVs) — bypass it with a tethered phone connection
- You experience rubber-banding or desync during peak hours — isolate the game to a less congested path
- Windows chooses the wrong network adapter for Chivalry 2 and you want explicit control
Won't help when...
- You only have one network connection and no way to add a second
- Your single connection is already stable with low ping
- The issue is server-side — Chivalry 2 servers themselves are overloaded or having incidents
- FPS drops, stutters, or crashes — these are not network problems
- You're experiencing the FPS-desync issue (client FPS mismatch with server) — this is a client-side game setting, not network routing
Recent Updates
Community & Official Resources
Where players talk and where the publisher posts updates.


