Operator buffs for Flores, Iana, Jäger, Nokk, Rook, and Wamai, plus weapon damage increases for M12 and POF-9.

Operators

Flores (buffed)

  • Reduced delay to exit the drone after triggering the explosion to 1 second (from 2)

Iana (buffed)

  • Duration: Increased to 18 seconds (from 15)

Jäger (buffed)

  • Cooldown: Reduced to 9 seconds (from 10)

Nokk (buffed)

  • Duration: Increased to 13 seconds (from 10)

Rook (buffed)

  • Additional health: Increased to 25 hp (from 20)

Wamai (buffed)

  • Activation time: Reduced to 1.5 seconds (from 2)

Weapons

M12 (buffed)

  • Damage: Increased to 42 hp (from 40)

POF-9 (buffed)

  • Damage: Increased to 37 hp (from 35)

Bug Fixes

Gameplay

  • Solid Snakes OSP Pouch may highlight two gadgets as selected, making one of them unusable
  • Operator’s prone movement speed is faster than in previous seasons
  • Wamai’s Mag-NET still catches throwable devices even after it is destroyed
  • Attackers lose control over their drone during the Preparation Phase if another Operator spectates it
  • Solid Snake’s Soliton Radar MK III can detect the 2nd floor of Oregon map from EXT Dorms Roof
  • Ram can hide inside and see through her BU-GI Auto Breacher by deploying it on a window frame
  • Shooting Iana’s Gemini Replicator in front of smoke causes some of the smoke VFX to disappear
  • Gridlock’s Trax Stingers don’t get destroyed by Denari’s T.R.I.P. Connector
  • When playing an online match against AI, the AI Attackers won’t rappel
  • The time it takes holding the button to deploy the defuser is longer than expected
  • Flickering sky texture in Dual Front
  • Missing explosion VFX and SFX for Flores’s RCE-Ratero Charge when the Master Assassin ability skin is equipped

User Experience

  • Spectating Solid Snake after he’s activated Soliton Radar Mk III will display no information on the radar screen
  • Rebinding the secondary input for Switch Ability Mode causes the selected input to not work

Source: Steam News