Bug fixes for Solid Snake operator, UI improvements, and various gameplay issues resolved.

Bug Fixes

GAMEPLAY

  • Two gadgets are sometimes highlighted in the HUD when Solid Snake uses the OSP Pouch.
  • Dropped OSP Pouches have the wrong alliance color when pinged.
  • Solid Snake’s knife gets stuck in his hand when repeatedly switching weapons.
  • Enemy icons and field-of-view cones aren’t visible on Solid Snake’s Soliton Radar MK. III the first time that precision mode is activated.
  • Device switch animation is missing when Solid Snake changes devices using the selection wheel.
  • Solid Snake’s OSP Pouches do not disappear when playing in Clear House Training Mode.
  • Attackers walking over Solid Snake’s OSP Pouches receive a full device notification.
  • Soliton Radar Mk. III can detect the 2nd floor when Solid Snake stands on the rooftop near EXT Garden on Emerald Plains map.
  • Soliton Radar Mk. III can detect the basement floor when Solid Snake crouches at EXT Garage Ramp on Bank map.
  • Some deployment and removal animations finish playing before the interaction gauge fills completely.
  • Operator legs float while rappelling face-down.
  • Notification to “Deploy multiple T.R.I.P. Connectors to form a network” is sent to all players when Denari is in the round.
  • In Dual Front, Maverick’s Breaching Torch will start with 1 charge instead of 5.
  • In Dual Front, Maverick’s Breaching Torch doesn’t refill after being fully depleted.

USER EXPERIENCE

  • Lobbies are automatically disbanded at the end of an online Custom Game.
  • Bomb objective outline is black for match spectators.
  • Placeholder text present for Finka, Thorn, Iana and Kaid in the Operators section.
  • Background animation of Solid Snake doesn’t play when returning to the Play hub.
  • Reassigning the Switch Ability input prevents Solid Snake from opening the OSP Pouch selection wheel.
  • Controller vibration doesn’t activate when Solid Snake’s Soliton Radar MK. III is overclocked.
  • Missing subtitle during Solid Snake’s intro cinematic.
  • Operator models don’t load if you quickly swap between them in the Operators section.
  • The thumbnail image of Blackbeard’s H.U.L.L. Adaptable Shield cuts off in the Loadout section.
  • Corrupted graphics on the detection screen of Thatcher’s EGS Disruptor.
  • Options overlay doesn’t update crossplay status message after changing crossplay settings.
  • Item type icon appears in the preview of the Operator Appearance section.
  • Opening the Customize Replay HUD panel hides the Replay HUD.
  • Choppy scrolling experience in the Options menu.
  • Inconsistent menus and backgrounds when display resolution is set to 5120x1440.
  • Play hub turns black when display resolution is set 3440x1440 on an ultra-wide monitor.
  • Mute chat and mute voice buttons in the player profile don’t work when accessed from the lobby of an online Custom Game.

AUDIO

  • Pickup SFX is only played for host players of a custom local match when OSP Pouches are picked up by Solid Snake.
  • In Dual Front, no audio is played when Rauora’s D.O.M. Panel is hit by Thatcher’s E.G.S. Disruptor.

Source: Steam News