Showdown Season 5.0: Paramount begins with new hero Shayol Wei, new Souljades, boss content, and extensive hero/weapon adjustments.

New Content

Shayol Wei (new)

  • New Hero added to Showdown with skills and Ultimate that differ from Survival modes
  • Equipped with Black Tortoise’s weapon and shield

The Charioteer (new)

  • New Boss and Chapter added

Threefold Gathering Souljade (new)

  • When Counterstrike/Defuse Combos or Aegis-break Martial Skills land, Threefold Marks get an attribute boost

Four Spirits Converge Souljade (new)

  • When you gain a set of Threefold Marks, using a crouching horizontal strike consumes all Marks to grant the corresponding effect

Dual Spirit Marks Souljade (new)

  • After consuming Threefold Marks twice, the next time you gain Marks, you receive two

Threefold Aegis Souljade (new)

  • While you have any Threefold Mark, your Melee Resist increases

Concordant Marks Souljade (new)

  • While you have two or more Threefold Marks of the same type, your Attack and Elemental damage increase

Evolution Techniques

Phantom Step·Razor Shift (new)

  • Legendary Technique: Successful dodges increase Attack by 33% and cause 33% of damage dealt by attacks to be restored as Health/Armor

Supreme Offense·Hidden Edge (new)

  • Legendary Technique: Melee weapons’ uncharged Focus Strikes that hit will grant Stealth for 4 sec

Rage Arts·Boundless Embrace (new)

  • Epic Technique: Ultimate-related damage gains 55% Life Steal

Supreme Offense·Lethal Descent (new)

  • Epic Technique: Lethal Descent deals an AOE blast strike. The higher the drop, the greater the knockback and damage

Supreme Offense·Asura (new)

  • Epic Technique: Max Health reduced by 50%, but 30% of damage dealt by attacks is restored as Health/Armor

Technique Items (changed)

  • All items and Souljades obtained through Techniques will no longer drop on death, but can still be freely discarded and picked up

Legacy·Full Upgrade (buffed)

  • Upgraded to Epic quality
  • New effect: Randomly obtain one universal Upgradable Souljade

Legacy·Refunded (buffed)

  • New effect: Randomly obtain one Consumable Souljade

Timeguard (nerfed)

  • Downgraded to Epic quality
  • Combat Item cooldown reduction reduced from 70% to 60%

Supreme Counter·Sealed Veins (nerfed)

  • Downgraded to Epic quality
  • Damage reduced from 9.35 to 7.78

Initial Capacities (buffed)

  • Expanded initial Souljade Bag capacity to 6 slots
  • Expanded initial Item Bag capacity to 12 slots

Heroes

Zenda Wu - Penetrating Arrows (buffed)

  • Added Dodge frame detection during the leap before landing
  • While in Drawn-Bow stance, Vertical Strike moves that hit marked enemies now grant 1.0 attack/recovery rate

Zenda Wu - Spiritbound Bow (buffed)

  • Reduced startup frames of the finisher move

Lyam Liu - Magnet Attract (buffed)

  • After hitting an enemy, a derivative slash move can now be performed
  • Hitting enemies in Golden Focus now breaks their Golden Focus move
  • Slightly extended the pull distance after a successful hit

Lyam Liu - Metal Fusion (buffed)

  • Sword Zone duration in Duos and Trios adjusted from 3.5 sec to 5 sec
  • While Sword Zone is active, the 2nd-stage Ultimate move can now be used to recall the Sword Zone, pulling enemies inside the zone and nearby enemies toward you and launching them airborne
  • Optimized the imprisonment trigger mechanism during active Sword Zone

Showdown

Yueshan Hero Level 21 (changed)

  • Effect adjusted to: Scorching Dash: Showdown grants an additional 20% Rage accumulation rate; Rampage: Showdown grants an additional 15% Attack for 6 sec, stacking up to 4 times

Zai Hero Level 21 (changed)

  • Effect adjusted to: Burn Damage Increased by 10%, and changes ‘HydroFlare damage increased’ into ‘Burn damage increased’

Zai’s Chain Scythe: Showdown (buffed)

  • New effect: A successful [Defuse·Combo] now enhances the next [Chain Link: Suppress] charging speed

Justina Gu’s Shadowswipe: Showdown (nerfed)

  • Damage Multiplier reduced to 9
  • Increased Elemental Accumulation Multiplier to keep total Elemental Accumulation values unchanged

Martial Skills (changed)

  • Increased the Damage Multiplier of Aegis-break Martial Skills and Defuse Martial Skills by 100%
  • Reduced Aegis-break Multiplier by 50%

Rift Traversal

Qiantang Keys (changed)

  • [Qiantang Qin Estate Dungeon Key] and [Qiantang Prison Door Key] can no longer be placed in the Century Chest

NPC Moqi Xie (changed)

  • Assassinating NPC Moqi Xie now drops 3 [Qiantang Qin Estate Dungeon Keys], and each player can only pick up 1

Rift Gate Office of Justice North (changed)

  • In River Runs Red Perilous and Doomed Path, repositioned to [Office of Justice South]

Rift Gate Xinkai Gate·Inner (changed)

  • Opening time adjusted from 20 minutes to 18 minutes into the match

Scale Armor·Silk Extreme Silkworm Cocoon (buffed)

  • Ranged Weapon Damage Reduction increased from 10% to 25%

Rattan Armor·Swallow Extreme Featherlight (buffed)

  • Increased Disengage accumulation rate and grants an additional 250 Health Recovery after using Disengage
  • Excess Recovery is converted to Armor

Morph Rune (changed)

  • Can no longer be used in the Outerworld

Bug Fixes

Hero-related

  • Fixed an issue where visual effects displayed abnormally when certain Matari skills and Ultimate moves hit
  • Fixed an abnormal collision issue with Zenda Wu’s skill [Winged Assault: Summon] in confined areas
  • Fixed an issue where some moves of Zenda Wu’s Ultimate derivative skill [Penetrating Arrows] had abnormal Focus loss and abnormal consumption when interrupted
  • Fixed an issue where some Thunder Lord visual effects displayed abnormally for Inor Wan when the Ultimate effect Accessory [Astral Dragon Pendant] was equipped
  • Fixed an issue where Yoto Hime’s move [Lacerate] during her Ultimate [Demon Blade] would cast abnormally in certain situations

Combat-related

  • Fixed an issue where Zai’s [Chain Scythe: Showdown] Counterstrike did not receive the Counter Damage bonus
  • Fixed an issue where Kylin Zhang’s [Qilin Slash: Showdown] Counterstrike did not receive the Counter Damage bonus
  • Fixed an issue in Rift Traversal mode that allowed some combat items to interrupt ranged weapon attacks’ recovery frames
  • Fixed an issue in Rift Traversal mode that moves like [Fan·Gust]‘s Wild Windspout and the Flying Knives’ Horizontal Charged Attacks may trigger both the Rubrics [Yang Decay] and [Yin Haze] explosion when hitting target at close range
  • Fixed an issue in Rift Traversal mode that caused a number of moves, such as the Longsword’s charged attacks, to not trigger the Rubrics [Charged Power Strike] or [Charged Power Composure] when hitting targets at close range

Weapon-related

  • Fixed a bug where characters could not perform a roll recovery after being launched by certain moves
  • Delayed the timing at which weapon switching becomes available during roll recovery from knockdown

Others

  • Fixed an issue where items could get stuck and become unlootable in certain areas of the [River Runs Red] map

Source: Steam News