Hero balance changes with Spectre nerfs, health buffs for Tusk and Viper, and alliance adjustments including Rogue evasion buffs.
Hero Changes
Alchemist (changed)
- Acid Spray damage changed from [10, 20, 30] to [10, 20, 35]
- Acid Spray radius changed from [2, 2, 3] to 2
Lifestealer (nerfed)
- Feast percent of target HP per hit changed from [4.5, 6, 7.5] to [4.5, 6, 7]
- 3 Star Effect bonus Attack Speed changed from 50 to 30
- 3 Star Effect bonus Movement Speed Percent changed from 50 to 30
Shadow Shaman (buffed)
- 3 Star Effect hex duration changed from 5 to 7
Slardar (buffed)
- Attack Damage Minimum changed from [50, 100, 200] to [60, 120, 240]
- Attack Damage Maximum changed from [80, 160, 320] to [85, 170, 340]
Spectre (nerfed)
- Spectral Dagger damage changed from [300, 500, 700] to [300, 450, 600]
- Spectral Dagger cooldown changed from [15, 13, 11] to [15, 13, 12]
- Spectral Dagger bonus Attack Speed changed from 200 to 175
Spirit Breaker (nerfed)
- Charge of Darkness damage per bash changed from [100, 175, 250] to [100, 150, 200]
Tusk (buffed)
- Maximum Health changed from [1050, 2100, 4200] to [1150, 2300, 4600]
Viper (buffed)
- Maximum Health changed from [900, 1800, 3600] to [1100, 2200, 4400]
Alliance Changes
Brute (nerfed)
- Damage Reduction changed from [30, 60] to [30, 50]
- Damage on apply changed from [80, 150] to [80, 120]
Rogue (buffed)
- Evasion Percent changed from [20, 30] to [20, 40]
Scaled (buffed)
- Magic Resistance Percent changed from [20, 50] to [30, 55]
Troll (buffed)
- Attack Speed Bonus for Trolls changed from [35, 65] to [40, 70]
- Attack Speed Bonus for other allies changed from [15, 30] to [20, 40]
Bug Fixes
Heroes
- Fixed a bug where Spirit Breaker would not damage the target of the Charge
Source: Steam News