Splitgate FAQ — Ping, Servers, Network

Does PingAim work with Splitgate? Why do portal shots feel inconsistent even when my ping seems fine?

FPS Free to Play 1047 Games, 2019 varies — original servers shut down Aug 2025, Arena Reloaded re-launched Dec 2025
Does PingAim work with Splitgate?

Yes. PingAim uses a WFP (Windows Filtering Platform) kernel driver to route Splitgate's network traffic through a second connection — phone 5G tethering, a second Ethernet adapter, or any secondary interface. The WFP driver operates at the Windows network stack level without DLL injection or process modification, making it fully compatible with RedKard (the game's anti-cheat). PingAim attaches to the Splitgate executable and routes its UDP game traffic through the fastest available path. This is especially useful in Splitgate because SBMM can silently place you on cross-region servers — PingAim ensures that traffic travels on a dedicated, less congested line regardless of which server you land on.

Why do portal shots feel inconsistent even when my ping seems fine?

Portal mechanics add a second latency point that standard FPS games don't have. A portal shot has to register at the portal entry on the server, travel through to the portal exit position (which is also server-authoritative), and then register on the target. If your jitter (ping variability) is high — even with low average ping — the server may process your shot at a slightly desynchronized portal state. A connection that fluctuates between 20ms and 80ms will cause more portal inconsistency than a stable 50ms connection. Check your jitter by watching how much your in-game ping fluctuates over 30 seconds.

What is the current status of Splitgate — is the original game still playable?

The original Splitgate (Steam App ID 677620) had its official dedicated servers shut down in August 2025. However, 1047 Games added peer-to-peer multiplayer on August 29, 2025, so the original game remains playable online on PC, PS4, and Xbox via P2P — though achievements are no longer earnable and matchmaking depends on finding other P2P hosts. The current active game is SPLITGATE: Arena Reloaded (Steam App ID 2918300), which re-launched on December 17, 2025 as a full rework fusing Splitgate 1 and 2 elements. PingAim supports Arena Reloaded.

Why am I getting high ping in Splitgate when I'm in the right region?

Splitgate uses SBMM that expands its matchmaking search radius when player populations are low or wait times are long. This can match you to a server in a neighboring region without any notification. If your ping is unexpectedly high (e.g. 150ms when you normally get 30ms), you are likely on a cross-region server. Leave and re-queue to reset the search. Community players have also reported that ping display is not always visible by default — check your HUD settings to enable it so you can monitor this in real time.

Is Splitgate: Arena Reloaded different from the original Splitgate?

Yes, significantly. The original Splitgate (2019–2025) was a pure arena FPS on UE4 with no hero mechanics. Splitgate 2 launched June 2025 with hero characters and faction abilities on UE5, but performed poorly. On December 17, 2025, 1047 Games relaunched it as SPLITGATE: Arena Reloaded — dropping the hero/faction system, restoring the classic arena feel, and combining the best of both versions on UE5. The game is free-to-play with a simplified progression and monetization system compared to Splitgate 2's original launch.

What anti-cheat does Splitgate: Arena Reloaded use?

Arena Reloaded uses RedKard, a proprietary kernel-level anti-cheat developed by 1047 Games. It is also identified as 'Equ8' in process listings. RedKard runs only while the game is active and shuts down when you close the game. It is kernel-level, meaning it runs with elevated system privileges to detect cheats at the driver level. PingAim's WFP driver operates at the Windows network filtering layer — a different kernel subsystem — and does not interact with RedKard.

PingAim detects Splitgate automatically

No manual config. PingAim identifies Splitgate by process name and routes it through your fastest connection using a kernel-level WFP driver.