REMATCH

Got a phone and WiFi? PingAim routes REMATCH through whichever interface reaches Sloclap's 60Hz servers fastest — phone 5G, Ethernet, or a second ISP line — while everything else keeps using your main connection.

Soccer Sloclap, 2025

Does PingAim Help in REMATCH?

Compatible — EAC does not block PingAim
More about Easy Anti-Cheathow it works · what it blocks · known conflicts
Kernel-levelBlocks DLL injectionNetwork optimizers allowed

REMATCH uses Easy Anti-Cheat (EAC) by Epic Games. EAC operates at kernel level on Windows, loading a kernel driver to monitor for memory tampering, unauthorized DLL injections, and cheat tools. The kernel-level driver loads at game launch and unloads on exit.

VPN and network optimizers

VPNs and network optimization tools are not explicitly prohibited. EAC does not target network-level tools that do not modify game memory. No ban reports found related to VPN or network optimizer usage in REMATCH.

Known software conflicts

  • [object Object]
  • Anti-cheatEAC
  • ProtocolUDP
  • Tick rate60 HZ
  • ConnectionDedicated
  • HostingSloclap (dedicated server infr…
  • EngineUnreal Engine 5
  • NATModerate
  • LauncherSteam
  • Install size25 GB

Why ping matters in REMATCH

Latency sensitivity High

Ping noticeably shapes the experience.

REMATCH is a real-time third-person soccer game where physical contact, tackles, passes, and shot timing all depend on sub-100ms precision. The server runs at 60Hz, meaning each tick is 16.7ms — any added latency directly delays your inputs. Players report rubber banding, missed tackles, and goals being validated despite a goalkeeper save at high ping. The game is less forgiving than shooters but more forgiving than fighting games. 50ms is the comfortable competitive ceiling; above 100ms gameplay quality degrades noticeably.

About REMATCHbackground, studio, esports scene

REMATCH is a third-person online multiplayer soccer game developed by Sloclap (makers of Sifu and Absolver) and published by Kepler Interactive. Released on June 19, 2025, it features fast-paced 5v5 matches where each player controls one character on the field from an immersive third-person perspective — unlike traditional soccer simulations where you control the whole team.

The game launched on PC (Steam and PC Game Pass), PlayStation 5, and Xbox Series X|S with Game Pass Day One inclusion. A beta period in May 2025 peaked at 159,865 concurrent players on Steam; the official launch peaked at 92,841 CCU and hit 1 million unique players within 24 hours across all platforms.

Rematch runs on Unreal Engine 5 and uses dedicated servers running at 60fps. The launch was hampered by significant netcode and desync issues, which Sloclap addressed through a series of patches. Crossplay between all platforms was added in September 2025 (Season 1). The game serves regional server pools across North America, Europe, Turkey, Middle East, Asia, South America, and Oceania.

Developer
Sloclap
Publisher
Kepler Interactive
Released
2025
Platforms
Windows, ps5, xbox_series
Engine
Unreal Engine 5

PingAim detects REMATCH automatically

No manual config. PingAim identifies REMATCH by process name and routes it through your fastest connection using a kernel-level WFP driver.

When does PingAim help — and when doesn't it?

PingAim helps when...

  • Phone 5G tethering available — route REMATCH through mobile while keeping home WiFi for everything else
  • Both WiFi and Ethernet are connected — PingAim picks whichever reaches Sloclap faster
  • Evening congestion on your main connection causes jitter spikes during matchmaking
  • Dual-WAN router or second ISP connection — PingAim directs game traffic to the faster line
  • Home WiFi congested by other household members streaming or downloading
  • Playing cross-region with friends — wrong-interface routing makes the intercontinental hop worse
  • ISP has poor peering to Sloclap's regional datacenters (common for SEA, South America, Middle East players)

Won't help when...

  • Only one active network connection and no phone to tether — no second path available
  • Already below 50ms on your closest regional server — REMATCH plays smoothly under that threshold
  • Server-side desync (Sloclap netcode bugs) — no network tool can fix game logic errors
  • FPS drops or UE5 performance issues — not a network problem

Recent Updates

See all REMATCH updates →

Community & Official Resources

Where players talk and where the publisher posts updates.

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