Ready or Not

Ready or Not's listen server means your ping is to another player's home — not a datacenter. PingAim routes your game through whichever interface reaches that host fastest, keeping breach timing and suspect behavior synchronized.

Tactical Shooter VOID Interactive, 2023

Does PingAim Help in Ready or Not?

Compatible — EAC does not block PingAim
More about Easy Anti-Cheathow it works · what it blocks · known conflicts
Kernel-levelBlocks DLL injectionBlocks unsigned driversNetwork optimizers allowed

EasyAntiCheat (EAC), owned by Epic Games, is implemented in Ready or Not. EAC runs a kernel-level driver on Windows that monitors processes and memory for cheat signatures. The game does not support Linux/Proton due to EAC kernel requirements. EAC is required to join online sessions — it cannot be disabled for multiplayer. Singleplayer can potentially be launched without EAC through the game's dedicated server binary, though this is not officially supported. The co-op nature of Ready or Not means cheating is less of a primary concern than in PvP games, but EAC is present to prevent aimbot/wallhack usage.

VPN and network optimizers

Network path optimization tools (WTFast, GearUP Booster, LagoFast) are officially listed as supporting Ready or Not and are widely used without bans. VOID Interactive has not published any policy against VPN or network optimization tool usage. EAC does not ban for using network routing tools — it focuses on process injection and memory manipulation.

  • Anti-cheatEAC
  • ProtocolUDP
  • Tick rate60 HZ
  • Connectionlisten_server
  • HostingPlayer-hosted (listen server)…
  • EngineUnreal Engine 5
  • NATModerate
  • LauncherSteam / Epic Games Store
  • Install size50 GB

Why ping matters in Ready or Not

Latency sensitivity Medium

Ping matters but is not the dominant factor.

Ready or Not is co-op tactical, not competitive PvP — the primary latency concern is coordination with teammates and consistency of AI behavior, not outdueling other players in a twitch exchange. Unreal Engine 5's built-in lag compensation handles moderate ping reasonably well for combat. However, the listen server model introduces a unique dynamic: high ping to the HOST (not to a datacenter, but to another player's home connection) creates compounding issues. Door breach animations, restraint interactions, and flashbang deployments are server-authoritative and appear delayed to high-ping clients — a breached door may snap open after a visible pause, breaking the immersion and tactical timing of coordinated entry. AI suspects are controlled on the host machine; clients with high ping see the AI state synchronized with a delay, which can cause suspects to appear to teleport or react to players who haven't yet rounded a corner from the client's perspective. For co-op squads playing across regions, the host's geographic location is the dominant latency factor — a European host means US players connect to Europe, regardless of game server regions.

About Ready or Notbackground, studio, esports scene

Ready or Not is a hardcore tactical first-person shooter developed and published by VOID Interactive, releasing into full version on December 13, 2023 after an extended early access period. Players lead a SWAT team through high-stakes operations — hostage rescues, barricaded suspect situations, bomb threats, and active shooter responses — requiring careful planning, coordinated entry, and methodical room clearing. The game supports cooperative play for up to six players (one host plus five clients) with realistic ballistic simulation, physics-driven door mechanics, and a suppression system that responds to near-miss fire.

Ready or Not was built on Unreal Engine 4.27 and migrated to Unreal Engine 5 in July 2024 alongside the Home Invasion DLC. UE5 brought Lumen global illumination, Nanite virtualized geometry, and significant visual fidelity improvements. The game's multiplayer uses a listen server (host-based) model — one player's machine acts as both host and client, and other players connect to that host's session. There are no third-party dedicated servers for standard co-op; the host's connection quality directly determines network stability for the entire lobby. EasyAntiCheat (EAC) is implemented. Console ports for PlayStation 5 and Xbox Series X/S launched on July 15, 2025, with crossplay between Steam, Epic Games Store, and Xbox.

The Boiling Point DLC, released March 12, 2026, added three new maps, three weapons, and a grenade, along with meaningful network improvements: multiplayer hit registration for clients was improved, VOIP reliability was enhanced, and host performance for near-full lobbies was optimized. The game has a dedicated modding community on Nexus Mods with hundreds of maps and gameplay modifications.

Studio
VOID Interactive
Released
2023
Platforms
Windows, playstation5, xbox_series
Engine
Unreal Engine 5

PingAim detects Ready or Not automatically

No manual config. PingAim identifies Ready or Not by process name and routes it through your fastest connection using a kernel-level WFP driver.

When does PingAim help — and when doesn't it?

PingAim helps when...

  • Host is geographically distant and your ISP's routing adds unnecessary hops between you and them
  • Phone 5G tethering available — route Ready or Not through mobile while home connection handles streaming/downloads
  • Evening peak-hour congestion spikes your ping to the session host mid-operation
  • Playing in cross-region squads — one member's connection bottlenecks the session for everyone, and that member can use a faster path
  • Both WiFi and Ethernet available — PingAim can lock Ready or Not to the interface with lower jitter to the host
  • Squad mates report you 'rubber-banding' during breaches — your outbound path to the host is the cause

Won't help when...

  • Only one active network connection with no phone to tether — no second path available
  • Already on Ethernet with stable sub-50ms ping to the host — no room to improve
  • Host machine is underpowered and causing server-side lag — no client fix for host performance issues
  • FPS drops and stuttering — client GPU/CPU issues, not network
  • AI behavior issues in singleplayer — entirely local, network irrelevant

Recent Updates

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Community & Official Resources

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