Marauders FAQ — Ping, Servers, Network

Does PingAim work with Marauders? Why does my hit registration feel off in Marauders?

FPS Small Impact Games, 2022 ~7 avg concurrent / ~18 monthly peak (March 2026)
Does PingAim work with Marauders?

Yes. PingAim uses a WFP (Windows Filtering Platform) kernel driver to route Marauders-Win64-Shipping.exe through your second connection — a phone 5G hotspot, a second Ethernet adapter, or any available network interface. WFP operates at the Windows network stack level without injecting into the game process, making it fully compatible with both EasyAntiCheat and Denuvo Anti-Cheat. Marauders doesn't use Steam Datagram Relay — it connects directly to Amazon GameLift servers — so PingAim has full visibility into the game's traffic and can optimize the path.

Why does my hit registration feel off in Marauders?

Marauders uses Unreal Engine 4 server-authoritative networking. When you fire, the shot registers on the server based on where the server thinks your target is — which depends on latency and the server's replication of their position. At higher latencies (100ms+), the enemy position you see on screen can differ from where the server has them. Your shot hits where you aimed on your screen, but the server processes it against the server-side position — which may already have moved. This is the root cause of 'shot them right in the head, no damage' complaints. Lower latency directly reduces this position discrepancy.

Why do I get 'Ping Issue Detected' warnings in Marauders?

The 'Ping Issue Detected' warning is triggered by the game's backend when your measured latency to the server exceeds a threshold. Common causes: wrong region selected (you are on an EU server from the US or vice versa), ISP routing changes sending your packets through a slower path, or local network congestion from other devices or applications. The documented workaround is to switch your selected region, wait for confirmation, then switch back to your preferred region — this resets the backend routing. Persistently high ping after this fix indicates an ISP routing problem best addressed by a second connection through PingAim.

How much does ping matter in Marauders since it's PvE too?

Marauders has both AI guards and PvP crew encounters in every raid. Against AI, higher ping causes hit registration lag and desync but AI opponents are relatively forgiving. Against player crews, ping is the difference between winning the firefight and losing your equipped loadout permanently. The extraction loop amplifies ping stakes compared to respawn-based shooters — a desync death due to rubberbanding does not just cost you the match, it costs you all gear carried in. Players with lower ping have a concrete advantage in PvP encounters: shots register faster, movement is more predictable, and extraction timing is more reliable.

Why is Marauders hard to find matches in?

Marauders' active player base declined from 14,203 concurrent at launch in October 2022 to under 20 by early 2026. Low population means matchmaking times are longer, especially outside EU and US East regions. Asia and South America servers are reported as near-dead. This is a player retention issue, not a network issue — PingAim cannot create players that aren't there. For the best matchmaking experience, play during evening peak hours in EU or US East and select the highest-population region from your region menu.

Does Marauders have a server browser or can I pick specific servers?

No. Marauders uses automatic matchmaking through the Nakama backend — you select a region and the system places you in a session with available players. There is no server browser showing individual instances, IPs, or player counts per session. This also means you cannot see which Amazon GameLift datacenter your specific match is running on. Region selection (EU, US East, US West, SA, Asia) is the only direct control you have over your server proximity.

PingAim detects Marauders automatically

No manual config. PingAim identifies Marauders by process name and routes it through your fastest connection using a kernel-level WFP driver.