Clash Royale Server Locations & Regions Map

Clash Royale has 5 server regions worldwide. Interactive map of all server locations.

Card Game Free to Play Supercell, 2016 ~47-87M MAU (2025, varies by source); 10-15M DAU estimate. 3B+ total downloads since launch.

Clash Royale has 5 server regions worldwide.

North America
US East (N. Virginia) — AWS us-east-1 High population Primary North American server region. AWS US-EAST-1 outage on October 20, 2025 caused widespread Clash Royale login failures, confirming this region as a core game server region. Serves USA, Canada, and Mexico.
Europe
EU West (Ireland) / EU Central (Frankfurt) — AWS eu-west-1 / eu-central-1 High population Serves Western and Central Europe. Supercell uses multiple EU availability zones for redundancy. Players in MENA and Eastern Europe may connect to EU servers with elevated latency.
Asia Pacific
Singapore / Tokyo — AWS ap-southeast-1 / ap-northeast-1 Very high population Largest player region. Serves Southeast Asia, Japan, Korea, and broader Asia-Pacific. Supercell uses AWS Local Zones in Asia to reduce latency for major population centers. Indonesian, Filipino, and Southeast Asian players route here.
Latin America
South America (São Paulo) — AWS sa-east-1 High population Serves Brazil and Latin America. Clash Royale's CRL esports structure historically maintained a separate LATAM division, confirming dedicated regional infrastructure.
China
China (multiple — Tencent Cloud) High population China has its own separate Clash Royale distribution published by Tencent. Uses Tencent Cloud infrastructure. Confirmed by Netify network scan showing 6 Tencent Cloud IPs alongside 513 AWS IPs. CRL historically had a separate China division.
Connection: Dedicated servers

All game sessions run on Valve-hosted or publisher-hosted servers. Your connection quality depends entirely on the routing between your ISP and the data center.

Still lagging? Download PingAim and let it fix the route automatically.