Harbor and Reyna adjustments, new concuss mechanics for deployables, and UI improvements.
Agents
Certain Agent ability deployables (new)
- Can now be concussed: Gekko’s Wingman, Skye’s Seekers, Raze’s Boom Bot
Harbor - Cove (buffed)
- Cooldown decreased 40s >> 30s
- Smoke duration increased from 15s >>> 19.25s
- Health increased from 500 to 680
- Harbor now re-equips his gun faster after activating Cove
Harbor - Storm Surge (changed)
- Storm Surge now plays audio in world if enemies are hit
Harbor - High Tide (buffed)
- Wall height increases 6m >> 8m
- Max wall length increased from 50m to 60m
Harbor - Reckoning (buffed)
- Wave speed increased by 25%
- Can now re-use the ultimate to stop it in place for 7s
Reyna - Soul Orbs (nerfed)
- Duration in world decreased from 4s >> 3s
Reyna - Devour (nerfed)
- Overheal applied by Devour is now temporary and lasts 10s
- Healing applied while in Empress is still permanent
Reyna - Empress (nerfed)
- Ult points increased 6 >> 7
General
Social Panel (changed)
- Adjusted the appearance of the Social Panel
Behavior Standing (changed)
- You’ll no longer see an XP/AP Denial under Active Interventions when you leave a Deathmatch
Bug Fixes
Cosmetics
- A visual bug with the gold VFX trail on the Champions 2021 Karambit is now fixed!
Gameplay Systems
- Fixed an issue where player names were misaligned in the Combat Report
Modes - All Random One Site
- Hot Fixed a bug where players selected loadouts would reset in certain disconnect scenarios
- Fixed a bug where certain Agents would drop Ult Orbs when they shouldn’t
- Fixed an issue where glass breaking audio would play in an out of bounds area on Ascent
- Fixed a bug where text would overrun on the Next Random Agent UI in certain localizations
PC Only - Agent
- Fixed bugs where ability HUDs were missing in replays for Brimstone, Clove, Omen, and Tejo
- Fixed a bug where Vyse’s Shear was sometimes destroying Gekko’s Thrash, Skye’s Trailblazer, Sova’s Owl Drone, and Tejo’s Stealth Drone instead of pushing them aside
- Fixed a bug where Cypher’s Spycam dart could hit players in unexpected locations when going through the Bind teleporters
- Fixed a bug where Harbor’s Reckoning VFX indicator lines were not lined up with the hit box
- Fixed a bug where Harbor’s Reckoning SFX would persist between rounds
- Fixed a bug where in Team Deathmatch, Clove’s Pick-Me-Up overheal would sometimes not give health when Clove died previously with the buff active
- Fixed a bug where Tejo’s Stealth Drone could ride on various projectiles
- Fixed a bug for Coaches and Observers where Tejo’s Armageddon targeting cursor could go outside of the ability map UI
- Fixed a bug for Coaches and Observers where Brimstone’s Sky Smoke and Orbital Strike map UI would not render when swapping to Brimstone’s perspective
- Fixed a bug for Coaches and Observers where equipping Omen’s From The Shadows would cause the ability map UI to linger into the next round
- Fixed a bug for Coaches and Observers where Agents with an ability map UI would repeatedly play their equip animation when switching to their POV
Console Only - Agent
- Fixed a bug where the ascender highlights could become permanently visible on a player if they tried to use both ascenders at once on Split
Source: Official Website