Harbor and Reyna adjustments, new concuss mechanics for deployables, and UI improvements.

Agents

Certain Agent ability deployables (new)

  • Can now be concussed: Gekko’s Wingman, Skye’s Seekers, Raze’s Boom Bot

Harbor - Cove (buffed)

  • Cooldown decreased 40s >> 30s
  • Smoke duration increased from 15s >>> 19.25s
  • Health increased from 500 to 680
  • Harbor now re-equips his gun faster after activating Cove

Harbor - Storm Surge (changed)

  • Storm Surge now plays audio in world if enemies are hit

Harbor - High Tide (buffed)

  • Wall height increases 6m >> 8m
  • Max wall length increased from 50m to 60m

Harbor - Reckoning (buffed)

  • Wave speed increased by 25%
  • Can now re-use the ultimate to stop it in place for 7s

Reyna - Soul Orbs (nerfed)

  • Duration in world decreased from 4s >> 3s

Reyna - Devour (nerfed)

  • Overheal applied by Devour is now temporary and lasts 10s
  • Healing applied while in Empress is still permanent

Reyna - Empress (nerfed)

  • Ult points increased 6 >> 7

General

Social Panel (changed)

  • Adjusted the appearance of the Social Panel

Behavior Standing (changed)

  • You’ll no longer see an XP/AP Denial under Active Interventions when you leave a Deathmatch

Bug Fixes

Cosmetics

  • A visual bug with the gold VFX trail on the Champions 2021 Karambit is now fixed!

Gameplay Systems

  • Fixed an issue where player names were misaligned in the Combat Report

Modes - All Random One Site

  • Hot Fixed a bug where players selected loadouts would reset in certain disconnect scenarios
  • Fixed a bug where certain Agents would drop Ult Orbs when they shouldn’t
  • Fixed an issue where glass breaking audio would play in an out of bounds area on Ascent
  • Fixed a bug where text would overrun on the Next Random Agent UI in certain localizations

PC Only - Agent

  • Fixed bugs where ability HUDs were missing in replays for Brimstone, Clove, Omen, and Tejo
  • Fixed a bug where Vyse’s Shear was sometimes destroying Gekko’s Thrash, Skye’s Trailblazer, Sova’s Owl Drone, and Tejo’s Stealth Drone instead of pushing them aside
  • Fixed a bug where Cypher’s Spycam dart could hit players in unexpected locations when going through the Bind teleporters
  • Fixed a bug where Harbor’s Reckoning VFX indicator lines were not lined up with the hit box
  • Fixed a bug where Harbor’s Reckoning SFX would persist between rounds
  • Fixed a bug where in Team Deathmatch, Clove’s Pick-Me-Up overheal would sometimes not give health when Clove died previously with the buff active
  • Fixed a bug where Tejo’s Stealth Drone could ride on various projectiles
  • Fixed a bug for Coaches and Observers where Tejo’s Armageddon targeting cursor could go outside of the ability map UI
  • Fixed a bug for Coaches and Observers where Brimstone’s Sky Smoke and Orbital Strike map UI would not render when swapping to Brimstone’s perspective
  • Fixed a bug for Coaches and Observers where equipping Omen’s From The Shadows would cause the ability map UI to linger into the next round
  • Fixed a bug for Coaches and Observers where Agents with an ability map UI would repeatedly play their equip animation when switching to their POV

Console Only - Agent

  • Fixed a bug where the ascender highlights could become permanently visible on a player if they tried to use both ascenders at once on Split

Source: Official Website