Major UI updates including playlist population numbers, flip reset indicators, visible MMR, boost timer visualization, and new quick chats.

Interface & Features

Playlist Population Numbers (new)

  • Playlist Population is once again visible in the Play Menu
  • View total Rocket League player population
  • See playlist-specific population when you’re hovering on a mode

Flip Reset Indicator (new)

  • New audio and visual cue to signal when a player has achieved a flip reset
  • Visual effect is designed as a quick burst to reinforce the moment of reset
  • Only visible/audible to the player performing the flip reset or for spectators
  • Can be disabled in the settings

Visible Matchmaking Rating (MMR) (new)

  • Players now have the option to choose to display their MMR in Competitive Playlists
  • Show your MMR on Competitive Playlist tiles
  • Display MMR on the scoreboard at the end of Ranked Matches

Boost Timer Visualization (new)

  • Large boost pads now display a visual recharge indicator
  • Large boost pads take 10 seconds to respawn, with the visual indicator gradually refilling over those 10 seconds

Override Boost Audio Option (new)

  • Players can now set the default, Standard Boost sound to any Boost they have equipped
  • Only affects your in-match audio, not replays or menus

Queue Menu (changed)

  • Freeplay and Challenges now replace Item Shop and Garage in the Queue Menu
  • Freeplay instantly loads on your last selected map
  • Challenges opens directly to the first tab of the Challenges menu

Communication

Quick Chats (new)

  • Added Informational: One more, Back Post, Leaving, Oops wrong quickchat!
  • Added Reactions: Unlucky, This isn’t Rocket League, Oof, …, Be careful!, Let’s lock in
  • Brutal! has replaced Savage!
  • Added Apologies: All good!

Training

Custom Training Settings (new)

  • Ball Speed Modifier (0%-100%, Default: 0%)
  • Ball Location Modifier (0-1000, Default: 0)
  • Ball Height Modifier (0-1000, Default: 0)
  • Vehicle Location Modifier (0-1000, Default: 0)
  • Vehicle Rotation Modifier (0°-100°, Default: 0°)
  • Spawn Vehicle on Ground (Default: On)
  • Skip Goal Replay
  • Round Start Input Delay (0-0.1 seconds, Default: 0)

Platform Updates

Nintendo Switch DLC (changed)

  • If you bought Rocket League DLC on Nintendo Switch or Nintendo Switch 2, you’ll now have it on other platforms that the DLC is available on

Bug Fixes

Gameplay

  • Removed an unintended piece of wall graffiti in The Block (Hoops) that obscured visibility of the net
  • Fixed an issue where the cage on Beckwith Park Arena’s variants could obstruct the player’s view
  • Fixed an issue that could prevent Custom Tournaments from being created
  • Fixed an issue where the in-match notification feed displayed duplicate messages during a demolition
  • On Nintendo Switch, fixed an issue where the Play Again button would occasionally not appear in the Post-Match Menu after a Competitive match
  • Fixed an issue where a Rumble power-up could be granted too early when using a power-up soon after getting demolished

Cosmetic

  • Fixed an issue where the Magnifique Car Body Trim color would override selected paint colors and finishes
  • Fixed an issue where applying certain Decals caused the rear panel of the McLaren P1 to appear white
  • Fixed an issue where the Deep Space Trail did not consistently appear during goal replays
  • Fixed an issue where the Gravity Bomb Goal Explosion would demolish cars

Source: Steam News