Bug fix patch addressing various issues with interactables, environments, and creature behavior across multiple maps.

Creatures

Bird (buffed)

  • The bird can now damage the player in more situations where the player is higher up than the bird

Maps

Rend (nerfed)

  • Slightly decreased chance of mineshaft interior in Rend

Bug Fixes

Interactables

  • Fixed an issue preventing players from opening the buyable fridge
  • Fixed the bathroom’s shower door not being openable by creatures

Environment

  • Fixed a lamp that was floating off the wall in Dine’s exterior
  • Fixed an issue where the small stairwell in the mansion interior could lead up to the greenhouse room, which made it impossible to fit through the doorway due to the railing
  • Made the fog in Vow more gradual vertically, where before it used to cut off harshly at the top of the valley
  • Fixed the bathroom’s tub being off-limits to creatures
  • Fixed? an issue where a cabinet could spawn halfway inside a bookshelf in one of the mansion hallways
  • Fixed enemies not being able to navigate up onto the alcove in the narrow hallway in the mansion

Audio

  • Fixed weedkiller sounds being global

Radar

  • Fixed some issues regarding the logic that determines if the radar signal has cut out when monitoring players in the caves, which could prevent the signal from coming back on or off
  • Fixed an issue where the radar booster would be covered by a big radar dot while being displayed in a Company commercial

Source: Steam News