Patch focusing on updates, improvements, and fixes for 2026 Season 2 including Paint Shop sponsor additions and AI racing improvements.

Paint Shop

Sponsors (new)

  • Added 14 new sponsors to Paint Kit: Asetek Racing, Good Ranchers, Holley Performance Brands, Holmatro, Jerky Boys, Larry Chen Photo, LVRY, Nova Motorsport, PAGID Racing, Penske Racing Shocks, PPG, Root Insurance, Roush Yates Manufacturing Solutions, Safecraft
  • Updated 15 existing sponsors: Ally, Anduril, Eibach, Fanatec, Horizon Hobby, MillerTech, Mobil 1, Ohlins, Pimax, Roto-Rooter, Schluter Systems, SKF, Sunoco, Trading Paints, WeatherTech

AI Racing

AI Performance (changed)

  • Improved tire heat calculations
  • Improved racing line speed calculation process as they change positions
  • Improved racing skills at St. Petersburg Grand Prix

Audio

Rain Sounds (changed)

  • Updated rain sounds for newly rain-ready 2026 Season 2 Release vehicles

Graphics

Dust Effects (nerfed)

  • Reduced dust generation and accumulation on windshields slightly

Cars

GTE Class (changed)

  • Re-balanced rear panel yields and break limits for damage model

Audi 90 GTO (changed)

  • Updated iRacing setups

Audi RS3 LMS Gen2 (changed)

  • Set max camber warnings to -4.0 degrees

Dallara iR-01 (changed)

  • Updated iRacing setups

Ferrari 488 GTE (changed)

  • Adjusted windshield wiper starting location
  • Reduced windshield wiper shake

NASCAR Truck RAM (changed)

  • Updated RAM branding and decal layer

Porsche 911 Cup (992.2) (new)

  • Added new Series Branding selection: Porsche Motorsport North America (PMNA)
  • When PMNA selected for Hosted Session, tire branding is removed from car

Super Late Model (changed)

  • Adjusted cockpit gauge glass shader

Tracks

Barber Motorsports Park (changed)

  • Lowered pit fence into the ground

Circuit of the Americas (changed)

  • A-frames now appear at all configs

Langley Speedway (changed)

  • Updated track loading screen

Lanier National Speedway (changed)

  • Adjusted grandstand concrete color
  • Updated track loading screen

Long Beach Street Circuit (changed)

  • Updated track loading screen

Red Bull Ring (changed)

  • Updated track surface textures

Sebring International Raceway (changed)

  • Adjusted hairpin bridge visibility so it doesn’t disappear at lowest graphics settings
  • Updated track loading screen

St. Petersburg Grand Prix (changed)

  • Optimized stadium light placement

USA International Speedway (changed)

  • Updated track loading screen

Bug Fixes

Paint Shop

  • Fixed an issue where the artwork for the new sponsors we added for 2026 Season 2 were not showing up on vehicles
  • Fixed an issue where the updated artwork for the updated sponsors for 2026 Season 2 was not showing up on vehicles

Graphics

  • Fixed an issue where some smoke and other particle effects were being incorrectly rendered over other environment objects

User Interface

  • Fixed some positioning issues with elements that could occur after they were moved
  • For the HUD Profiles system, fixed an issue with some UI element position offsets
  • Fixed the Clear/Erase function (trash icon) for Settable controls
  • Fixed the secondary control mapping showing up in the Keybind Preview
  • Fixed Keybind Preview for Shift-Ctrl-Alt-Print Screen
  • Fixed timeout of repeated keys
  • Fixed a few typos in comments

Cars

  • Fixed an error that did not allow weight jacker at Iowa Speedway and Phoenix Raceway for Dallara IR18
  • Fixed an issue where the glow effect from the brake light could separate from the object when severely damaged for Ford GTE

Tracks

  • Fixed an issue where the grandstands were being hidden when buildings should have been, and visa-versa, based on the selected graphics settings at Adelaide Street Circuit
  • Fixed a variety of purple colored areas on some track sections at Nürburgring
  • Fixed some camera draw distance issues with some environment assets at Sebring International Raceway
  • Fixed a misspelling on the medical building at Sebring International Raceway
  • Fixed some environment texture mapping details at USA International Speedway

Source: Steam News