Remagen map refresh with additional river crossings and artillery system improvements including buildable static guns and SPA vehicle updates.

Maps

Remagen (changed)

  • Historical setting moved forward to 12th March 1945
  • Additional river crossings added for infantry and vehicles
  • Ludendorff Bridge widened and redesigned to improve player movement
  • Bridge gangway reworked for better accessibility
  • Bridge will be selected as middle capture point by default
  • Improved airhead placement opportunities across terrain and river areas

Artillery Squad

Artillery Roles (changed)

  • Artillery Engineer role renamed to Operator
  • Artillery Support role renamed to Gunner
  • Artillery Observer sidearm removed from first loadout
  • AP mine moved to second loadout for Artillery Observer
  • Soviet artillery squad now uses Mosin Nagant M38
  • Artillery squads receive shared credit for kills with primary artillery weapons
  • Operator and Gunner roles wear infantry uniforms, Artillery Observer matches Officer and Spotter roles

Artillery Systems

Static Artillery (changed)

  • Artillery squads can build static artillery gun anywhere within first two sectors of territory
  • Gun built by Operator using 50 supplies
  • Only one artillery gun can exist per team at a time
  • Artillery guns positioned within munitions node radius slowly generate ammunition at one shell every 30 seconds
  • Cannot exceed maximum capacity of 50 HE and 35 Smoke shells
  • Time to dismantle artillery gun increased from 10 seconds to 30 seconds
  • Artillery guns will not fire if barrel line of sight is blocked
  • Cannot be built on highly uneven terrain

Commander Artillery (buffed)

  • Artillery resupply ability cost reduced from 150 munitions to 120 munitions

Self-Propelled Artillery

SPA General (changed)

  • Operational range limit removed
  • Can fire while moving at first gear speeds or slower
  • AP rounds replaced with HEAT rounds (except KV-2, Bishop, and Churchill A.V.R.E)

Sherman 105 (changed)

  • Turret speed increased
  • HE radius decreased

KV-2 (changed)

  • Explosion radius slightly increased
  • Reload speed slower

Sturmpanzer (Brummbär) (changed)

  • Front hull armour upgraded from heavy to very heavy
  • Blast radius increased
  • Range slightly decreased
  • Reload speed decreased

Churchill A.V.R.E (changed)

  • Now fires unique Flying Dustbin projectile
  • Extremely high damage and large explosion radius
  • Much shorter firing range
  • Slower projectile speed
  • Long reload time
  • Direct hit is fatal to any enemy vehicle
  • Spawn cost increased to 360 munitions

Bishop (buffed)

  • Firing range increased to 800m

Panzer III Ausf. N (changed)

  • Faster turret rotation
  • Quicker reload speeds
  • Some firepower and range sacrificed

Equipment

Flare Gun (changed)

  • Now operates on standardised cooldown per individual player
  • Five-minute cooldown begins after firing
  • Cooldown persists through death, redeployment, or role changes
  • Applies to both Recon and Artillery roles

Console

Quick Play (changed)

  • Find Match option on PS5 & Xbox Series X|S is now fastest way to join Official Hell Let Loose servers
  • Enlist screen still available for community servers

Bug Fixes

Bipod

  • No third person perspective SFX is present for partial and full reloads of the BAR when deployed on a bipod
  • FG42 bipod will clip through the player character hand when deploying

Death Screen

  • Cause of death is empty when dying due to bleeding out
  • Cause of death string is empty when dying due to drowning
  • Cause of death string is empty when dying due to fall damage
  • UI string missing for melee kills

Kharkov

  • Piles of snow has no collision with the player

Purple Heart Lane

  • Multiple assets are misaligned with the environment on sector G4

RCON

  • Conquest mode incorrectly appearing in RCON entries on Release branch
  • V2 Client gets progressively laggy and stops working after some time
  • Being punished by the admin will not display the cause of death or the admin message

Remagen

  • Multiple visual and performance improvements made across the Remagen map

Sainte-Marie-du-Mont

  • A puddle’s texture looks unnatural

Sainte-Mère-Église

  • Outposts can be built inside a specific building asset

Smolensk

  • Player can spawn inside an inaccessible building using an outpost
  • Trench area presents with multiple asset misalignments
  • Small world seam visible near destroyed buildings in numpad 1
  • Two wall assets present an observable gap that players can shoot through in numpad 1
  • Crater by the edge of the road presents edges that are misaligned with the ground in numpad 4
  • Rubble pile asset missing both bullet and player collision
  • Entire trench area presents multiple assets with misalignment issues
  • A world seam is present between sectors
  • Multiple assets are misaligned with the environment
  • The rubble pile is misaligned with the environment
  • A mud pile is misaligned with the ground in sector I7
  • Fortress wall has extended player and bullet collision near crumbled areas
  • Players can enter blocked off building using another building’s window
  • Player can spawn inside inaccessible buildings using an outpost
  • Katyusha strikes will only spawn from the Axis side on second usage of the ability
  • The German Offensive-Smolensk Dusk shows Night instead of Dusk during loading screen
  • Players deploying at the Soviet HQ2 can be spawned with the Out of Bounds timer active
  • Trench is missing from the Tac Map

Stalingrad

  • Steel pillar looks to be levitating instead of touching the ground on a conveyor belt
  • The player can clip through multiple surfaces while deploying the MG while prone

Source: Steam News