Fixes DLSS black screen issue, NPC sleeping problems, and various combat/pathfinding bugs.
Content
Blood Rose armor (new)
- Added new vanity outfit
Decorative cushion (new)
- Added to crafting recipes
Elixir Well respawn point (new)
- Added respawn point at Gold Rock Saddle area
Vukah enemy camp (new)
- Unearthed enemy camp in Blackmire region that was swallowed by terrain
Combat & Skills
Shroud Meteor spell (changed)
- Now correctly targets enemies again
Fire and ice bolt spells (changed)
- Reworked so that they hit targets reliably now
Enemy blocking (changed)
- Enemies can now block player attacks again
Depthdwellers projectiles (changed)
- Now have a short glow to signal the parry opportunity
Necromancer skill (changed)
- Kills by other players and traps no longer spawn Skull Companions
Ultimate Health Potion + (changed)
- Recipe now produces the correct tier of health potion
Animals & NPCs
Cats and dogs (changed)
- Now choose more frequently to do activities other than sitting down
Fish (changed)
- Reduced likelihood to swim onto land while roaming
- Now use correct animation when stranded on land
Hazelnut bush seedlings (changed)
- No longer grant 3 seedlings as loot when picked up
Audio
Bat sounds (nerfed)
- Reduced volume
Bug Fixes
Graphics & Display
- Fixed a DLSS-related issue that caused a black game world with certain settings selected
- Improved the position of damage numbers when fighting large enemies in melee range
- Fixed several minor graphical issues with armor sets
- Fixed incorrect item icons for daggers from the Albaneve Summits tier
- Fixed an issue that could cause visual effects and sounds to not trigger correctly
- Fixed a minor movement jankyness when landing with the glider
- Fixed a visual issue for the watering can, where the tool didn’t point into the correct direction while using it
- Added visual polishing to the rendering of the water surface
Skills & Combat
- The connection to the skill Swift Blades in the skill tree is now correct again
- Fixed an issue that caused enemies to not play their defeated animation correctly when underwater
NPCs & AI
- Fixed an issue with survivors that caused them to sleep on the ground even though free beds are available
- Fixed a rarely occurring issue that could lead enemies to stop moving during a lengthy play session
- Fixed several enemies with the wrong level in specific points of interest
- Improved the pathfinding of enemies and animals
- Fixed pathfinding issues for animals when encountering thin fences in particular
Tools & Items
- Improved the interaction with destructibles that can be removed with the underwater grappling hook
- Fixed an issue where the mining sieve tool could stop working when the character swam close to a ceiling
- Fixed an issue with the max plant growth slider in the watering can widget
- Fixed incorrect occurrence of the “ineffective”-warning messages when using the rake tool
- Using water tools no longer grays out the actionbar
World & Environment
- Removed a patch of invisible deadly Shroud at the location of a Shroud root in the kindlewastes
- Fixed water misbehaving below specific stone bridges
- Fixed the water depth in a lake in the Revelwoods region near the Blue Goblet tavern
- We tamed Cthulhu to fix an issue that could lead to holes in the water of lakes
- Fixed the interaction of rain with deep water
- Added another security measurement to prevent lake surfaces from being rendered incorrectly in specific situations
Crafting & Building
- Added a fallback unlock trigger for the colorful lamps in the Veilwater Basin crafting tier
- Fixed an issue that caused explosive barrels to explode after being placed for no apparent reason
- Fixed an issue with resetting the resources at the mill station when switching recipes while it’s running
- Fixed an issue with equipment on mannequins
- Drains now work more reliably in rooms made out of water barriers
- Terrains that by design evaporate water, such as lava, now more reliably remove water
Audio
- Improved the quality of reverbed sounds underwater
- Fixed a few water splash effects not triggering correctly when moving in water
- Fixed the position of sounds for the weapon gem Cold Composure
Performance & Crashes
- Fixed a crash that could occur when changing graphic settings on an Nvidia graphics card
- Fixed an issue that could lead to stray polygons when gliding towards a base that has survivors
- Fixed a crash that could occur in connection with the placement of building shapes in multiplayer
- Fixed a rare crash that could randomly occur in very large player bases
- Fixed a random crash that could happen around water
- Added a new message that will appear for players who had their play session terminated by a GPU crash previously
Source: Steam News