Fixes DLSS black screen issue, NPC sleeping problems, and various combat/pathfinding bugs.

Content

Blood Rose armor (new)

  • Added new vanity outfit

Decorative cushion (new)

  • Added to crafting recipes

Elixir Well respawn point (new)

  • Added respawn point at Gold Rock Saddle area

Vukah enemy camp (new)

  • Unearthed enemy camp in Blackmire region that was swallowed by terrain

Combat & Skills

Shroud Meteor spell (changed)

  • Now correctly targets enemies again

Fire and ice bolt spells (changed)

  • Reworked so that they hit targets reliably now

Enemy blocking (changed)

  • Enemies can now block player attacks again

Depthdwellers projectiles (changed)

  • Now have a short glow to signal the parry opportunity

Necromancer skill (changed)

  • Kills by other players and traps no longer spawn Skull Companions

Ultimate Health Potion + (changed)

  • Recipe now produces the correct tier of health potion

Animals & NPCs

Cats and dogs (changed)

  • Now choose more frequently to do activities other than sitting down

Fish (changed)

  • Reduced likelihood to swim onto land while roaming
  • Now use correct animation when stranded on land

Hazelnut bush seedlings (changed)

  • No longer grant 3 seedlings as loot when picked up

Audio

Bat sounds (nerfed)

  • Reduced volume

Bug Fixes

Graphics & Display

  • Fixed a DLSS-related issue that caused a black game world with certain settings selected
  • Improved the position of damage numbers when fighting large enemies in melee range
  • Fixed several minor graphical issues with armor sets
  • Fixed incorrect item icons for daggers from the Albaneve Summits tier
  • Fixed an issue that could cause visual effects and sounds to not trigger correctly
  • Fixed a minor movement jankyness when landing with the glider
  • Fixed a visual issue for the watering can, where the tool didn’t point into the correct direction while using it
  • Added visual polishing to the rendering of the water surface

Skills & Combat

  • The connection to the skill Swift Blades in the skill tree is now correct again
  • Fixed an issue that caused enemies to not play their defeated animation correctly when underwater

NPCs & AI

  • Fixed an issue with survivors that caused them to sleep on the ground even though free beds are available
  • Fixed a rarely occurring issue that could lead enemies to stop moving during a lengthy play session
  • Fixed several enemies with the wrong level in specific points of interest
  • Improved the pathfinding of enemies and animals
  • Fixed pathfinding issues for animals when encountering thin fences in particular

Tools & Items

  • Improved the interaction with destructibles that can be removed with the underwater grappling hook
  • Fixed an issue where the mining sieve tool could stop working when the character swam close to a ceiling
  • Fixed an issue with the max plant growth slider in the watering can widget
  • Fixed incorrect occurrence of the “ineffective”-warning messages when using the rake tool
  • Using water tools no longer grays out the actionbar

World & Environment

  • Removed a patch of invisible deadly Shroud at the location of a Shroud root in the kindlewastes
  • Fixed water misbehaving below specific stone bridges
  • Fixed the water depth in a lake in the Revelwoods region near the Blue Goblet tavern
  • We tamed Cthulhu to fix an issue that could lead to holes in the water of lakes
  • Fixed the interaction of rain with deep water
  • Added another security measurement to prevent lake surfaces from being rendered incorrectly in specific situations

Crafting & Building

  • Added a fallback unlock trigger for the colorful lamps in the Veilwater Basin crafting tier
  • Fixed an issue that caused explosive barrels to explode after being placed for no apparent reason
  • Fixed an issue with resetting the resources at the mill station when switching recipes while it’s running
  • Fixed an issue with equipment on mannequins
  • Drains now work more reliably in rooms made out of water barriers
  • Terrains that by design evaporate water, such as lava, now more reliably remove water

Audio

  • Improved the quality of reverbed sounds underwater
  • Fixed a few water splash effects not triggering correctly when moving in water
  • Fixed the position of sounds for the weapon gem Cold Composure

Performance & Crashes

  • Fixed a crash that could occur when changing graphic settings on an Nvidia graphics card
  • Fixed an issue that could lead to stray polygons when gliding towards a base that has survivors
  • Fixed a crash that could occur in connection with the placement of building shapes in multiplayer
  • Fixed a rare crash that could randomly occur in very large player bases
  • Fixed a random crash that could happen around water
  • Added a new message that will appear for players who had their play session terminated by a GPU crash previously

Source: Steam News