Major animation system update to Animgraph 2 with re-authored animations, engine updates, and various audio improvements.

Animation System

Animgraph 2 (new)

  • CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation
  • All third-person animations have been re-authored, and in several cases adjusted in response to player feedback
  • Smoothed in-air crouching transitions in first and third-person

Player Movement

Sloped Surface Logic (changed)

  • The logic adjusting player height on sloped surfaces has been refactored
  • Player height on ramps is now consistent and no longer depends on approach direction
  • As a result of this change, grenade lineups on sloped surfaces may have changed

Engine

Source 2 Engine (changed)

  • Updated engine code to the latest version of Source 2

Scripting

CS Script Functions (new)

  • Added function GetRoundRemainingTime

Gameplay

Player Occlusion (changed)

  • Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible

Audio

Sound Mix (changed)

  • Mix adjustments to help accentuate jump landing sounds during combat
  • Mix tweaks while taking damage

C4 Sounds (new)

  • New c4 equip sound

Ambient Sounds (changed)

  • Minor adjustments to ambient sound levels

Vertical Occlusion (changed)

  • Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo

Map Audio (changed)

  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo

Bug Fixes

Audio

  • Fixed missing ambient sounds on team selection and end of match screens
  • Fixed missing sounds in the main menu UI
  • Fixed bug where DeathCam music cue was causing volume ducking for too long

Source: Steam News