Reload system refactored to discard remaining ammo, map guides added to Competitive/Retakes, Workshop map joining improvements.

Gameplay

Reload System (changed)

  • When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves
  • Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon
  • The fill-level of the current weapon is now displayed below the ammo count
  • Tuned reserve magazine counts per-weapon

Map Guides

Competitive and Retakes (new)

  • Limited map guides are now available in Competitive and Retakes (first 5 rounds of the half, 30 node max)
  • sv_allow_annotations_access_level supports 3 values: 0 โ€“ disabled. 1 โ€“ limited view. 2 โ€“ full and editable
  • sv_annotation_limits_max_rounds_per_half (default 5) determines how many rounds into the half guides are allowed. -1 for unlimited
  • Minimal starter map guides have been added for all Active Duty maps

Workshop

Workshop Maps (new)

  • Friends playing a Practice or Workshop map can be joined through the friends menu if they have Open Party set

Source: Steam News