Reload system refactored to discard remaining ammo, map guides added to Competitive/Retakes, Workshop map joining improvements.
Gameplay
Reload System (changed)
- When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves
- Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon
- The fill-level of the current weapon is now displayed below the ammo count
- Tuned reserve magazine counts per-weapon
Map Guides
Competitive and Retakes (new)
- Limited map guides are now available in Competitive and Retakes (first 5 rounds of the half, 30 node max)
- sv_allow_annotations_access_level supports 3 values: 0 โ disabled. 1 โ limited view. 2 โ full and editable
- sv_annotation_limits_max_rounds_per_half (default 5) determines how many rounds into the half guides are allowed. -1 for unlimited
- Minimal starter map guides have been added for all Active Duty maps
Workshop
Workshop Maps (new)
- Friends playing a Practice or Workshop map can be joined through the friends menu if they have Open Party set
Source: Steam News