Balance changes focused on Doubles gameplay, weapon adjustments, and legend signature improvements with bug fixes.
Weapons
Axe Side Air (nerfed)
- Increased Time to Hit from 17 to 18
- Decreased Damage from 18 to 17
- Decreased Force from 75 Fixed/43 Variable to 68 Fixed/41 Variable
- Increased total Recover time on miss from 6 Fixed/26 Variable to 8 Fixed/26 Variable
Axe Down Air (nerfed)
- Increased Time to hit from 15 to 16
- Decreased Damage of the aerial version from a range of 17
15 to a range of 1514 - Increased total Recover time on miss for the aerial version from 2 Fixed/28 Variable to 5 Fixed/28 Variable
Chakram Fused Side Light (buffed)
- Increased Damage from 13 to 15
Chakram Split Neutral Light (buffed)
- Increased Damage from 10 to 13
Chakram Split Neutral Air (buffed)
- Increased Damage from 10 to 12
Orb Side Light (nerfed)
- Increased Time to Hit from 10 to 12
Orb Down Light (buffed)
- Decreased Stun from 22 to a range of 21~14
Orb Side Air (nerfed)
- Decreased Force from 55 Fixed/42 Variable to 50 Fixed/39 Variable
Rocket Lance Neutral Light (buffed)
- Increased Force from 42 Fixed/45 Variable to 46 Fixed/48 Variable
Rocket Lance Side Light (nerfed)
- Increased Time to Hit from 10 to 12
- Improved setup logic timing before the final hit
Rocket Lance Neutral Air (nerfed)
- Decreased Stun from a range of 29
24 to a range of 2621 - Decreased Damage from 16 to 14
- Decreased the amount of allowed acceleration during all parts of this attack
Rocket Lance Side Air (nerfed)
- Decreased Force from 65 Fixed/42 Variable to 50 Fixed/40 Variable
Rocket Lance Down Air (nerfed)
- Decreased threat coverage near the user
Sword Neutral Air (buffed)
- Increased Stun from 18 to 20
Legends
Bodvar Down Hammer (buffed)
- Decreased Minimum Charge time from 15 to 12
- Decreased Time to Hit after release from 10 to 7
- Decreased total Recover time on miss from 30 to 26
Bodvar Down Sword (buffed)
- Decreased total Recover time from 28 to 23
- Increased Stun from 21 to 24
Dusk Side Orb (nerfed)
- Decreased Force from 60 Fixed/53 Variable to 58 Fixed/51 Variable
Dusk Neutral Spear (nerfed)
- Decreased Force from 70 Fixed/50 Variable to 64 Fixed/48 Variable
Jaeyun Down Sword (buffed)
- Decreased Minimum Charge time from 14 to 12
- Decreased Time to Hit after release from 13 to 12
- Increased Force from 58 Fixed/48 Variable to 60 Fixed/52 Variable
Kaya Neutral Bow (nerfed)
- Decreased Force from 70 Fixed/53 Variable to 62 Fixed/51 Variable
Kaya Neutral Spear (nerfed)
- Decreased Force from 70 Fixed/51 Variable to 62 Fixed/47 Variable
Kaya Down Spear (nerfed)
- Decreased Force from 62 Fixed/49 Variable to 58 Fixed/46 Variable
Mako Down Greatsword (buffed)
- Increased Force from 65 Fixed/40 Variable to 65 Fixed/44 Variable
Petra Neutral Gauntlets (nerfed)
- Decreased Force from a range of 95
75 Fixed/4440 Variable to a range of 8575 Fixed/4340 Variable
Sidra Neutral Sword (buffed)
- Decreased Minimum Charge time from 13 to 11
Sidra Side Cannon (buffed)
- Increased the amount of allowed momentum from movement at the beginning of the charge
Teros Neutral Hammer (nerfed)
- Increased total Recover time on miss from 24 to 26
Teros Side Hammer (nerfed)
- Increased Minimum Charge time from 12 to 15
Ulgrim Neutral Axe (nerfed)
- Decreased Force from 59 Fixed/51 Variable to 54 Fixed/48 Variable
Ulgrim Side Axe (nerfed)
- Decreased Force from 62 Fixed/51 Variable to 57 Fixed/49 Variable
Ulgrim Down Axe (nerfed)
- Increased Minimum Charge time from 14 to 19
- Decreased Force from 65 Fixed/50 Variable to 58 Fixed/47 Variable
- Increased total Recover time from 26 to 29
Ulgrim Side Rocket Lance (nerfed)
- Increased Minimum Charge time from 12 to 18
- Decreased Force from 70 Fixed/50 Variable to 60 Fixed/47 Variable
Xull Neutral Cannon (buffed)
- Decreased Time to Hit from 18 to 16
Xull Down Axe (buffed)
- Decreased Minimum Charge time from 14 to 12
Yumiko Neutral Bow (buffed)
- Decreased Minimum Charge time from 14 to 11
Yumiko Down Bow (buffed)
- Decreased Minimum Charge time from 11 to 7
Zariel Neutral Gauntlets (nerfed)
- Increased total Recover time on miss from 23 to 26
- Decreased Force from 54 Fixed/50 Variable to 54 Fixed/48 Variable
Zariel Side Gauntlets (nerfed)
- Decreased Force on the main target from 60 Fixed/50 Variable to 58 Fixed/48 Variable
- Decreased Force of the punch on secondary targets from 45 Fixed/45 Variable to 45 Fixed/40 Variable
- Increased total Recover time on miss from 25 to 28
Zariel Side Bow (nerfed)
- Increased Minimum Charge time from 11 to 13
- Reduced the distance and speed that Zariel recoils after shooting the arrows on hit
- Increased total Recover time after releasing the arrows on hit from 22 to 25
Localization
UI Themes (changed)
- UI Themes have been renamed as ‘Insignias’
Oddbrawl Gadget (changed)
- The Gadget in Oddbrawl has been redesigned and is now called a Necro Ball
Space Race Cassidy’s Hammer (changed)
- Fixed a spelling mistake. Space Race Cassidy’s Hammer now has the proper spelling: Satellite Smash
Gameplay
Rupture’s Katars Down Signature (changed)
- Modified Rupture’s Katars Down Signature effects to better communicate the attack’s threat
Bug Fixes
Power Rankings
- Fixed a bug where some players were being skipped in the Esports power rankings table when sorting through multiple pages
Missions
- Fixed an issue in the Event Center where mission tooltips were not displaying properly after rerolling a Battle Pass mission
UI
- The button that says ‘View Test Features’ has been visually updated
- The text now fits on this button across all languages
UX
- The ‘Copy Room Number’ button is no longer visible during Map select
- Fixed a bug that caused players to not be able to return to the main menu when opening the Guilds Menu with the store open
- STEAM DECK: Fixed several visual bugs on the ‘redeem code’ screen causing the wrong keyboard popups to show up
- SWITCH: Fixed the Event Center’s back button which didn’t have a proper hover behavior
Performance
- Western Air Temple: We’ve fixed several performance issues on Western Air Temple that were causing consistent and frequent frame skips
- MOBILE: Optimized the Guilds Menu screen
Gameplay
- Fixed a bug on the World’s End Kung Foot Map where the ball would be hit-able in the ceiling while respawning
Source: Steam News