Enshrouded
In Enshrouded P2P co-op, your connection is the server. PingAim routes Enshrouded through your cleanest interface — phone 5G, Ethernet, or second ISP — so your friends stop rubber-banding.
Does PingAim Help in Enshrouded?
- Anti-cheatNone
- ProtocolUDP
- ConnectionHybrid
- HostingGPORTAL (official partner) for…
- EngineProprietary voxel engine (Keen Gam…
- NATModerate
- LauncherSteam
- Install size20 GB
Why ping matters in Enshrouded
Latency sensitivity MediumPing matters but is not the dominant factor.
Enshrouded is a co-op survival RPG with action combat rather than competitive PvP — the latency sensitivity is medium rather than high. At low ping (<80ms), gameplay is smooth and co-op building and combat feel responsive. As ping climbs above 80ms, rubber-banding becomes visible: enemies teleport or snap to positions, building placement can desync between players, and combat hit registration feels delayed. Above 150ms, combat becomes genuinely frustrating — enemies appear to be in one location on your screen while the server registers them elsewhere. In peer-to-peer mode, the problem compounds: the host's connection determines the experience for all joining players, and a host with a congested or unstable connection degrades the session for everyone regardless of their own ping.
About Enshroudedbackground, studio, esports scene
Enshrouded is a survival action RPG developed and published by Keen Games, released into Steam Early Access on January 24, 2024, with a full 1.0 release targeted for Autumn 2026. Players explore and rebuild the ruins of Embervale, a world shrouded by a deadly fog called the Shroud, which limits how long players can survive inside it. The game supports co-op play for up to 16 players on a single world, combining open-world exploration, voxel-based building, survival crafting, and action combat against enemies.
Enshrouded is built on Keen Games' proprietary voxel engine, sometimes referred to internally as the 'Holistic' engine, specifically designed for the game's destructible and editable world. Multiplayer supports both peer-to-peer sessions (one player hosts, up to 3 friends join) and dedicated servers (up to 16 players, persistent world). The default dedicated server ports are 15636 (game, TCP/UDP) and 15637 (query, UDP). GPORTAL is the official server hosting partner, with direct integration available from within the game.
The game launched to a peak of 160,405 concurrent players in January 2024, one of the strongest survival game launches in recent memory. By early 2026, the game had surpassed 5 million total players with around 8,000 average concurrent players on Steam, reflecting the typical post-launch decline common to survival co-op titles. The 1.0 full release is expected to bring a new wave of players in late 2026.
Because one player acts as the host in peer-to-peer mode — with all other players' game state computed server-side relative to the host — the quality of the host's internet connection directly determines the multiplayer experience. Rubber-banding, rubber-banding enemies, and desync in combat are well-documented issues in community forums, particularly when the host has unstable or high-latency connectivity.
- Studio
- Keen Games
- Released
- 2024
- Platforms
- Windows
- Engine
- Proprietary voxel engine (Keen Games internal, 'Holistic' engine)
PingAim detects Enshrouded automatically
No manual config. PingAim identifies Enshrouded by process name and routes it through your fastest connection using a kernel-level WFP driver.
When does PingAim help — and when doesn't it?
PingAim helps when...
- You are hosting a P2P co-op session — your connection quality determines rubber-banding for all your friends
- Phone 5G tethering available — route Enshrouded through mobile and free home connection for family/household downloads
- Co-op with friends in another country — second connection may find a better cross-region path
- Evening peak-hour congestion causes jitter spikes during Shroud exploration or boss fights
- Home network congested by household streaming or downloads while playing
- Connecting to a dedicated server far from your region — better interface selection reduces routing hops
- Host experiences rubber-banding reports from friends even though your own ping appears fine — jitter is the likely cause
Won't help when...
- Only one active network connection with no phone to tether — no second path available
- Playing solo — no network partners, no shared session to benefit
- Already below 30ms to the server with stable jitter — co-op plays fine under that threshold
- Server-side lag from underpowered dedicated server hardware — client network fix cannot address server performance
- FPS drops and stuttering — client GPU/CPU performance issues, not network related
Recent Updates
Community & Official Resources
Where players talk and where the publisher posts updates.


