Conqueror's Blade
Got a phone and WiFi? That's two connections. PingAim routes Conqueror's Blade through whichever has the lowest ping — so a territory war siege doesn't end because your neighbor started streaming. Server map, ping check guide, and network tips included.
Does PingAim Help in Conqueror's Blade?
- ProtocolUDP
- ConnectionDedicated
- HostingDedicated servers managed by r…
- EngineCHAOS (proprietary, developed in-h…
- NATModerate
- LauncherSteam or My.com Game Center
Why ping matters in Conqueror's Blade
Latency sensitivity MediumPing matters but is not the dominant factor.
Conqueror's Blade is more forgiving than pure action games because the 15v15 format involves commanding AI unit squads with a personal warlord — the GCD-based ability system and the presence of AI-controlled units provide timing buffers that absorb moderate latency. That said, high ping (100ms+) causes visible rubber-banding on your warlord and delayed ability responsiveness, which matters during siege breaks and player-vs-player warlord combat. Territory war battles, where dozens of warlords fight simultaneously, place the highest network load on both the client and server.
About Conqueror's Bladebackground, studio, esports scene
Conqueror's Blade is a free-to-play massively multiplayer online real-time tactics game developed by Booming Games, a Chinese studio founded by former Bungie employees in Hangzhou, China. The game blends third-person action combat with large-scale siege warfare: players control a customizable warlord who commands squads of AI-controlled units in 15v15 battles over fortified territories. Set in an open world spanning multiple cultural regions — from Byzantine-inspired Anadolou to the feudal Chinese Longting — the game draws comparisons to Total War in structure, with players directly participating in the battles they command. The CHAOS engine, built in-house by Booming, powers both the real-time tactical layer and the persistent open world.
Outside of battle, players manage a warlord character across 14 fighting classes, recruit and upgrade unit rosters, and participate in a persistent territory war meta where player houses compete for control of the game world. Progression is tied to seasonal content cycles, with regular updates introducing new unit types, weapons, and themed campaigns. The game launched in open beta in June 2019 and is distributed by My.com in Europe and North America, Mail.ru in Russia, and directly by Booming Games in Asia-Pacific, MENA, and Latin America. It operates on dedicated regional servers with separate matchmaking pools for NA/Americas, Europe, and Asia.
- Developer
- Booming Games
- Publisher
- My.com (EU/NA), Mail.ru (RU), Booming Games (APAC/MENA/LATAM)
- Released
- 2019
- Platforms
- Windows
- Engine
- CHAOS (proprietary, developed in-house by Booming Games)
PingAim detects Conqueror's Blade automatically
No manual config. PingAim identifies Conqueror's Blade by process name and routes it through your fastest connection using a kernel-level WFP driver.
When does PingAim help — and when doesn't it?
PingAim helps when...
- You have a phone with 5G/LTE — tether via USB to give the game its own dedicated path
- You stream while gaming — route the game through tethering and OBS through your main connection
- Your WiFi is congested during peak hours (roommates, family streaming) — tethering bypasses it entirely
- You have both Ethernet and WiFi — route the game through the more stable one explicitly
- Windows is routing the game through the wrong interface and you want manual control
- You play EU or Asia servers from another region — any improvement to the path matters over long distances
Won't help when...
- You only have one network connection and no way to add a second
- Your single connection is already stable with low jitter
- Lag is caused by server-side issues during peak territory war hours
- FPS drops or stuttering unrelated to network (GPU/CPU bound)
Community & Official Resources
Where players talk and where the publisher posts updates.
